![]() ![]() One of the key things was how people liked to play the game in groups. Game Director Tom Heaton: We learnt so much from making Until Dawn and watching people playing it. Finally, Heaton expounds on his take for making a compelling horror game, talks about how they achieved the Man of Medan’s gorgeous visuals, and elaborates on the benefits of using UE4.Ĭonsidering Until Dawn had a passionate following, what did you learn from developing that choice-driven horror game that you're building on for The Dark Pictures Anthology? In our discussion, Heaton also explains how Man of Medan has been designed with replayability in mind, making the game the studio's biggest branching game yet. Heaton also talks about designing their new two-player online co-op mode, which created difficult challenges for the developer to overcome in terms of keeping the action not only engaging, but in sync between two players who go down divergent paths. For instance, Supermassive noticed that groups of people would often huddle around the TV as one person played the survival thriller, so the studio incorporated a couch co-op mode for Man of Medan that let’s friends pass around a single gamepad to control different in-game characters. He talks about what they learned while developing Until Dawn that they’re building on for The Dark Pictures Anthology. To see how Supermassive Games is pushing the horror genre forward with Man of Medan, the first entry in the series, we interviewed Game Director Tom Heaton. In an attempt to refine their craft, the British developer set out to create The Dark Pictures Anthology, a collection of horror games that tackle different genre archetypes. Its engaging branching narrative made it incredibly popular on streaming sites. By Jimmy Thang When Supermassive Games released horror game Until Dawn in 2015, the interactive drama quickly became a fan favorite.
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